Whether it’s an abomination and a perversion of one of the best movies in the Bill Murray oeuvre or a great way to immerse a viewer in one of the most perfectly realized worlds brought to the silver screen (I unrepentantly love Groundhog Day) is TBD. That’s for players to decide.
In Groundhog Day: Like Father Like Son players embody Phil Connors Jr., the son of Groundhog Day’s central character.
For anyone not familiar with the film, Bill Murray’s character was forced to relive the same day until he made all of the right choices to change the trajectory of his life.
In the sequel, his kid faces the same dilemma, reliving the same day over and over until, as Sony’s messaging puts it, “he learns the true value of friends and family.”
Published and produced by Sony Pictures Virtual Reality, the VR Groundhog Day sequel is co-produced by MWM Immersive, the division of Madison Wells Media — which also made Chained: A Victorian Nightmare — and developed by Tequila Works, the Madrid-based video game developer behind Deadlight and RiME.
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